[Futurism] "The idea of tying your real life to your virtual avatar has always fascinated me — you instantly raise the stakes to the maximum level and force people to fundamentally rethink how they interact with the virtual world and the players inside it," Luckey wrote in a blog post about the grim prototype. "Pumped up graphics might make a game look more real, but only the threat of serious consequences can make a game feel real to you and every other person in the game."
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"If you die in the game," he wrote, paraphrasing an age-old trope, "you die in real life."
Was going to use a Servicemaster biohazard .jpg, but, nah. |